Sam Prelutsky

USMC Veteran, Concerned Citizen


Name: Sam Prelutsky Class: Level 3 Soldier Hair: Black Eyes: Green Gender: Male Height: 5’1” Weight: 112 lbs Alignment: NG Religious Beliefs: Athiest
HP: 32 AC: 20 (+6 Tactical Vest, +2 Dex, +2 Soldier Bonus) B-Move: 35 ft Exp: 5400

Sam Prelutsky
Str: 15 +2
Dex: 14 +2
Con: 16 +3
Int: 9 -1
Wis: 12 +1
Cha: 7 -2
Sanity: 70 (out of 72)

BAB: + 3 Fort: +8
MAB: + 5 Ref: +5
RAB: + 5 Will: +2

Soldier Defense Bonus: +2


Demolitions: 6 [5 + 2 (Explosives Primer) -1 (Int)]
Drive: 4 [2 + 2 (Dex)]
Climb: 6 [4 + 2 (Str)]
Swim: 5 [3 + 2 (Str)]
Spot: 5 [4 + 1 (Wis)]

Indicates bonus class skill: *
Indicates Cross-Class: ^

Starting Wealth: 12

Feats and Class Features:

Personal Firearms Proficiency (Class Feature)
Advanced Firearms Proficiency (Class Feature)
Light Amor Proficiency (Class Feature)
Medium Armor Proficiency (Class Feature)
Far Shot (Feat)
When you use a firearm or archaic ranged weapon, its range increment increases by one-half (multiply by 1.5). When you throw a weapon, its range increment is doubled. (This is factored into your stats below)
Burst Fire (Feat)
Prerequisites: Personal Firearms Proficiency, Advanced Firearms Proficiency
When using an automatic firearm with at least five bullets loaded, you may fire a short burst as a single attack against a single target. You get a -4 to the attack roll, but deal +2 dice of damage. If a firearm has a three-round burst setting, you can do the same with only three rounds.
Exotic Firearms Proficiency (Feat, Heavy Machine Guns)
Prerequisites: Personal Firearms Proficiency, Advanced Firearms Proficiency
Choose a weapon type from the following list: cannons, heavy machine guns, grenade launchers, rocket launchers. You suffer no penalty to attack rolls with such weapons.


(Weapon) Longarm Sling Handling
Prerequisites: None
While using a sling, your burst fire attacks suffer only a -3 instead of -4 to hit, and auto fire attacks gain a +2 to DC. Additionally, you reduce all recoil penalties by 1 while using a sling. This certification does not apply to pistols.

(Weapon) Extended Burst Fire
Prerequisites: None
Reduce all recoil penalties with automatic weapons by 1. When firing with a weapon with autofire, you may choose to fire a series of short bursts at a single target. If you do, choose the number of bursts you want to fire (each burst consumes three bullets), up to a maximum of 1/3 of your clip size. Roll a single attack with a -2 recoil penalty per burst. You score one hit for beating your target’s AC, and an additional hit for every 5 points that you beat your target’s AC by. Each hit deals your weapon’s normal damage plus modifiers. You can hit a maximum number of times equal to the number of bursts you fired. Firing an extended burst is a full-round action.

(Weapon)Tactical Covering Fire
Prerequisites: Extended Burst Fire
Enemies you attack (not necessarily hit) with burst fire, extended burst, or auto fire get a -2 to hit with ranged attacks.

(Weapon) Automatics Marksmanship
Prerequisites: None
You gain +1 to hit with all automatics

(Physical) Basic Combat Training
Prerequisites: None
You gain 3 Hit Points and +1 to fortitude saving throws.

(Physical) High Intensity Combat Training 
Prerequisites: Basic Combat Training
You gain 3 Hit points, +1 to fortitude saving throws, and +1 to your base movement rate.

Weapon Stats:

1. Glock 20 “Virginia”, (Considered Masterwork Pistol) Damage 2d6, Critical 20, 60 ft, RoF: Semi, Magazine: 15 Box, Size: Small, (Laser Sight mounted on top), Silencer (Optional) To Hit: +7; Burst Fire To-Hit: +4, Meant for Concealed-Carry
2. M16A2 “Delores”, Damage 2d8, Critical 20, 120 ft, RoF: Semi/Auto, Magazine: 30 Box, Size: Large, Worn with a Longarm Sling, To Hit: +7, Burst Fire To Hit: +5, Autofire DC: 17, Meant for Regular Engagements
3. M2HB “Tabitha”, Damage 2d12, Critical 20, 165 ft, RoF: Auto, Magazine: Linked 50 bullet belts, Worn with a Longarm Sling, To Hit: +7, Burst Fire To Hit: +5, Autofire DC: 17, .50 Caliber ammo Meant for Serious Shit.

Inventory: Tactical Vest (+6 AC, Max Dex +2, Armor Penalty -5, 30 ft speed), Laser Sight for Glock 20 (Mounted on Glock, +1 to hit), Glock 20r, M16A2, M2HB, Weapon Strap for M16A2, Weapon Strap for M2HB, 2 belts of .50 Cal ammo (50 each), 3 boxes of M16A2 ammo, 3Z boxes of Glock 20 ammo (15 each); 1 box Tracer Ammo for Virgina (See below), 1 box Tracer Ammo for Delores (See Below), 1 box Tracer Ammo for Tabitha (See Below), Toyota Tacoma Xtracab (pickup, where Tabitha is stored typically), Casual Outfit, Cellphone, Backpack, Flensing Rod, 5 Detonators, 5 blocks of C4, 5 Blasting Caps, Bullhorn, M72A3 LAW (rocket launcher) 4 grenades, 4 flashbangs

Tracer Ammo (Virignia): +4 Severity, +1 to Reflex Save DC for Autofire, +1 to Hit for Burst Fire, ignites flammable materials

Tracer Ammo (Delores): +5 Severity, +1 to Reflex Save DC for Autofire, +1 to Hit for Burst Fire, ignites flammable materials

Tracer Ammo (Tabitha): +6 Severity, +2 to Reflex Save DC for Autofire, +2 to Hit for Burst Fire, ignites flammable materials

Autofire Rules (For Reference):

If a ranged weapon has an automatic rate of fire, a character may set it on autofire. Autofire affects an area and everyone in it, not a specific creature. The character targets a 10-foot-by-10-foot area and makes an attack roll; the targeted area has an effective Defense of 10. (If the character does not have the Advanced Firearms Proficiency feat, he or she takes a –4 penalty on the attack roll.) If the attack succeeds, every creature within the affected area must make a Reflex save (DC 15) or take the weapon’s damage. Autofire shoots 10 bullets, and can only be used if the weapon has 10 bullets in it.
Autofire is not the same thing as burst fire, which involves firing a short burst at a specific target. Firing a burst requires the Burst Fire feat. If a character fires a blast of automatic fire at a specific target without the Burst Fire feat, it’s treated as a standard attack. The attack, if successful, only deals normal damage—all the extra ammunition the character fired is wasted. Some firearms—particularly machine guns—only have autofire settings and can’t normally fire single shots.


Played by David Toboz

Sam Prelutsky

Fire In The Sky rrtoboz