Chai (Tchaikovsky)

Police Dog


Tchaik (Police Dog lvl1)

Init + 1; Senses low-light vision, scent; Perception + 8
Handle is a free action; Push is a move action, +4 to handle animal checks

AC 13, touch 12, flat-footed 12 (+ 1 Dex, + 1 natural, + 1 size) hp 10 (2d8+2) Fort + 7, Ref + 6, Will + 1

Speed 40 ft. Melee bite + 3 (1d4 + 1)

Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Base Atk + 1

Feats: Skill Focus (Perception) Armor Proficiency (taken lvl1)
Skills Acrobatics + 1 (+ 9 jumping), Perception + 8, Survival + 1 (+ 5 scent tracking); Racial Modifiers + 4 Acrobatics when jumping, + 4 Survival when tracking by scent

Tricks: (7 at lvl 1)
Guard (DC 20): The animal stays in place and prevents others from approaching.

Heel (DC 15): The animal follows the character closely, even to places where it normally wouldn’t go.

Seek (DC 15): The animal moves into an area and searches for something of interest. It stops and indicates the first thing of interest it finds. What constitutes an item of interest to an animal can vary. Animals almost always find other creatures or characters of interest. To understand that it’s looking for a specific object, the animal must make an Intelligence check (DC 10).

Track (DC 20): The animal tracks the scent presented to it.

Attack (DC 20): The animal attacks apparent enemies. The character may point to a particular enemy to direct the animal to attack that enemy. Normally, an animal only attacks humans and other animals. Teaching an animal to attack all creatures (including unnatural creatures such as undead and aberrations if they exist in your campaign) counts as two tricks.

Come (DC 15): The animal comes to the character, even if the animal normally would not do so (such as following the character onto a boat).

Defend (DC 20): The animal defends the character (or is ready to defend the character if no threat is present). Alternatively, the character can command the animal to defend a specific other character.


Chai (Tchaikovsky)

Fire In The Sky mrlandby