Hand Piercing Critical Effects

Severity Wound Bonus Damage Critical Effect
1-2 Tendon Damage The target suffers a -1 penalty to use that hand for any purpose until he receives major medical attention.
3-4 Metacarpal Fracture The target must make a willpower saving throw against a DC equal to the attack’s damage or drop anything he is holding in the corresponding hand. He suffers a -2 penalty to use that hand for any purpose until he receives major medical attention.
5-7 Broken Finger The target must make a willpower saving throw against a DC equal to the attack’s damage or drop anything he is holding in the corresponding hand. He suffers a -3 penalty to use that hand for any purpose until he receives major medical attention.
8-9 Finger Destroyed The target must make a willpower saving throw against a DC equal to the attack’s damage or be staggered by pain for 1d3 rounds. He gains the Missing Finger trait permanently for that hand.
10+ Hand Shattered The target must make a willpower saving throw against a DC equal to the attack’s damage or be dazed by pain for 1d3 rounds. He drops anything he is holding in the corresponding hand, and cannot use the affected hand for anything until he has received major medical attention.

Hand Piercing Critical Effects

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